I'm working on a small scale metroid-inspired game called STRATUM, with roguelike elements.
Progress through randomly generated floors, fight aliens.
Its in super early dev so all I have to show is this super basic tech demo with placeholder tiles.
I am quite happy with my progress so far, C is really fun and I've found it simpler than making a game in a game engine.
Developed entirely on my Latitude 2110! (except the windows compilation)
Hey! Finally got around to cleaning up some spam and fixing a few maintenance issues. Sorry for the mess, life got busy and I wasn't checking the forum as much as I should have. The site is still here though, feel free to post.
STRATUM: Progress and Showcase
- hyphen
- Site Admin
- Posts: 30
- Joined: Sun Mar 22, 2026 10:38 pm
- Location: United States
- Pronouns: Any
- Contact:
STRATUM: Progress and Showcase
[Zero, Null, Jas, Clair, Hyacinth, Hyphen]
"genius. it creates energy clones of itself to gather resources, while the main body stays alert and safe. and if i attack, it can simply swap bodies with one of its clones."
"genius. it creates energy clones of itself to gather resources, while the main body stays alert and safe. and if i attack, it can simply swap bodies with one of its clones."